Forums - Is there an eaiser way to preform the japanese Iron-Man Infinite setup? Show all 55 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Is there an eaiser way to preform the japanese Iron-Man Infinite setup? (http://www.shoryuken.com/forums/showthread.php?threadid=28053) Posted by MeTaL_MaGnUs on 07:01:2001 10:16 PM: Is there an eaiser way to preform the japanese Iron-Man Infinite setup? I've seen one of the japanese players do this combo with Iron Man. I've tried it and mastered it, it hurts my damn hand, but it's so pretty. Has anyone else tried it? How did you do it? Posted by GeekBoy on 07:01:2001 10:34 PM: Setup is: c.LK, c.LP (Mini uppercut), while the animation of the uppercut is happening, let the joystick go back to neutral, then do D, U to superjump, before you reach maximum height, you have to do a j.LP, dash Forward to cancel the superjump, j.LP, j.UF HP, land, start the infinite. Posted by MeTaL_MaGnUs on 07:01:2001 10:43 PM: Yep thats the way I do it. Thats also the way I hurt my hand (talk about cramps). Don't you have to start the infinite with light kick because of the hight you are at. Light kick will take them higher, then you can go with the light punch. The only part I have trouble with is the crouching medium punch into the superjump. My timing is all wrong. Posted by Monkey on 07:01:2001 10:53 PM: Re: Is there an eaiser way to preform the japanese Iron-Man Infinite setup? quote: Originally posted by MeTaL_MaGnUs I've seen one of the japanese players do this combo with Iron Man. I've tried it and mastered it, it hurts my damn hand, but it's so pretty. Has anyone else tried it? How did you do it? It hurts your hand? Easy solution, dont do it. I think its a great way to get into the Iron Man infinite, but its way too much work. Its not hard, and it shouldnt hurt your hand. Posted by MeTaL_MaGnUs on 07:01:2001 10:58 PM: It doesn't really hurt my hand, what I mean when I say that is it's hard work. It's just so pretty though. Posted by Sepehr on 07:02:2001 12:02 AM: i think it is quite simple. Posted by Monkey on 07:02:2001 01:09 AM: quote: Originally posted by Sepehr i think it is quite simple. It is. And it does look good when you do it. Posted by Sepehr on 07:02:2001 01:41 AM: yeah, i do not undrestand why so many people have problems with it though. Posted by GeekBoy on 07:02:2001 01:44 AM: quote: Originally posted by Sepehr yeah, i do not undrestand why so many people have problems with it though. Well, it's not exactly the easiest setup in the game, people have less trouble with the launcher setup: launch, sj.neutral HP, dash DF, j.LK, pause, j.UF HP, land, infinite Posted by WarMachine420 on 07:02:2001 06:13 AM: I think the ground combo to infinite is pretty easy but if people have trouble there is an easy way to do it you start it the same way c.lk c.lp but when you push c.lp push an assist button at same time cable or psyAAA and start infinite itt's preety easy and it works if you can't do it the other way Posted by RiX !z Do[]De on 07:02:2001 06:50 AM: damn you guys.. it's so hard for me to do the japanese style of the im infinite.. or is it just harder on a dreamcast controller? Posted by WarMachine420 on 07:02:2001 06:54 AM: I think that's your problem man you need an arcade pad I used to only have controllers also I feel your pain Posted by Sepehr on 07:02:2001 01:47 PM: for me learning it using the arcade stick was easier than the dreamcast pad. Because using a dreamcast pad you might move your pad in the wrong directions since there is only one finger on it. The problems might be: Unibeam keeps coming out, you dash up and.... But when you use an arcade stick you have more control so yo know what you are doing. that is my opinion Posted by BiGKeN on 07:02:2001 05:35 PM: Hey wats up...my problem is I just cant do this setup at all, i can do every other infinite setup with ease and alota weird combos and stuff, but i just CANT get this setup to work mainly its the air dash part, and I dont consistently get the superjump to work arrrrrrrrrrrrrrrrg its so frustrating....l8rz SeXy Posted by MeTaL_MaGnUs on 07:06:2001 03:15 AM: The only reason I don't use it in battle is because of that damn c.mp cancel into super jump. I thought there might be an easier way, like the cable tiger-knee viper beam motion. Posted by Sepehr on 07:06:2001 01:49 PM: it is nothing like cable's AHVB. This is about timing and being smart.Just like hypergrav XX tempest. If u do it too fast it won't form, if you do it too slow, it won't combo. This setup is just like that, if u do the superjumping part really quick and right after you press C.lp without leting it hit first it will not work. In the other hand if you do it too late after the C.lp launched that character up a bit it will not work because it is too late. YOu have to superjump right after the C.lp hits. Posted by Fraggle909 on 07:06:2001 04:40 PM: Isn't it possible for Tron Bonne to do something similar to that Iron Man setup, where as instead of c.lp,c.lp you would instead use c.lk,c.lk then cancel into a super jump and then air combo. I see the computer do it all the time but I haven't had any success with it can someone please tell me what I'm doing wrong. Posted by GeekBoy on 07:06:2001 05:55 PM: Instead of using the j.LP, dash F, j.LP, j.UF HP, you can just do j.LK, j.LK, j.UF HP, no air dash required, my friend does this and it works. Posted by Fraggle909 on 07:07:2001 01:51 PM: Could someone please answer my question from my previous post I'm really having trouble pulling this off. Posted by MeTaL_MaGnUs on 07:07:2001 05:42 PM: quote: Originally posted by Fraggle909 Could someone please answer my question from my previous post I'm really having trouble pulling this off. I don't use Tron. Posted by MeTaL_MaGnUs on 07:07:2001 05:45 PM: quote: Originally posted by Sepehr it is nothing like cable's AHVB. This is about timing and being smart.Just like hypergrav XX tempest. If u do it too fast it won't form, if you do it too slow, it won't combo. This setup is just like that, if u do the superjumping part really quick and right after you press C.lp without leting it hit first it will not work. In the other hand if you do it too late after the C.lp launched that character up a bit it will not work because it is too late. YOu have to superjump right after the C.lp hits. So basically the only time you can stsrt the super jump motion is when the c.mp (mini launcher) is already in motion. How fast should you do the super jump command? Posted by Sepehr on 07:07:2001 08:23 PM: quote: Originally posted by MeTaL_MaGnUs So basically the only time you can stsrt the super jump motion is when the c.mp (mini launcher) is already in motion. How fast should you do the super jump command? Wait for c.lp to hit first then superjump. Just an usuall superjump will do the job. Posted by Sepehr on 07:07:2001 08:25 PM: quote: Originally posted by GeekBoy Instead of using the j.LP, dash F, j.LP, j.UF HP, you can just do j.LK, j.LK, j.UF HP, no air dash required, my friend does this and it works. that does not work. It is just like trying to do two lps without dashing. The first lp connects but the second won't because ironman will be up in the air. Same for lk. YOu have to dash. Posted by Fraggle909 on 07:09:2001 04:22 AM: For the Iron Man setup, after the second c.lp should we just release the joystick so it goes to neutral on its own then superjump or guide the joystick with our hand back to neutral before we superjump. Posted by Lupid on 07:09:2001 10:54 PM: I prefer to do cr. short, cr. strong SJ (straight up) short, airdash (straight up), SJ jab, SJ U+Fierce. The timing is a lot more lenient since the short hits way lower than a jab, and this setup works on a wider range of characters as well. Posted by Fraggle909 on 07:11:2001 01:46 AM: Concerning my previous post about Tron Bonne doing something similar to Iron Man infinite I was wondering, regardless of whether you use her or not could you please try the following combo below and tell me if you are successful executing it and tell me if there are any timing issues I should know about. The combo is as follows: c.lk,c.lk,SJ,sj.lk,sj.hk *note- second c.lk acts like iron man's second c.lp Posted by KungfuJoe on 07:11:2001 01:59 AM: another combo I have too try. Posted by GeekBoy on 07:11:2001 03:33 AM: quote: Originally posted by Fraggle909 Concerning my previous post about Tron Bonne doing something similar to Iron Man infinite I was wondering, regardless of whether you use her or not could you please try the following combo below and tell me if you are successful executing it and tell me if there are any timing issues I should know about. The combo is as follows: c.lk,c.lk,SJ,sj.lk,sj.hk *note- second c.lk acts like iron man's second c.lp I don't think that works if you can roll out. Posted by MeTaL_MaGnUs on 07:13:2001 07:25 AM: So basically, there is no short cut to the combo. It's either "be accurate" or "screw up". Anyway I'm pulling it off 70 percent of the time now anyway, but that comes from the pain of trying to do it all the time. Like most combos the more you try it or do it the easier it becomes. I'd rather be 95 to 100 percent, that's why I was looking for a short cut. Posted by Sepehr on 07:13:2001 05:53 PM: quote: Originally posted by Fraggle909 For the Iron Man setup, after the second c.lp should we just release the joystick so it goes to neutral on its own then superjump or guide the joystick with our hand back to neutral before we superjump. you do not have enough time that way. You should release the joystick white you are pressing the second punch key. Then when the second C,lp connects do the superjumping part. Posted by Fraggle909 on 07:13:2001 08:01 PM: quote: Originally posted by Sepehr you do not have enough time that way. You should release the joystick white you are pressing the second punch key. Then when the second C,lp connects do the superjumping part. Thank you for Clearing that up. Posted by MeTaL_MaGnUs on 07:13:2001 09:44 PM: Im sorry but that way is to much of a risk for missing it. I know that's how it's done but sometimes Iron-Man stands up during the combo and does a standing medium punch. That's what I get sometimes that's why I wanted a easier way /shortcut. I know how the combo is done but this thread is called " is there an easier way to do the japanese iron man infinite setup" not How do you do the Japanese Iron Man Infinite set-up. Posted by Red Spiral on 07:14:2001 01:53 AM: You guys are making it WAYYY too hard on yourself plus your hands. The real way to do the japanese iron-man inf. setup is the following: c. lk, c.lp xx flight jab xx(out of flight) jab u. fierce, land, normal jump u/f, lk, lp, lk, u/f fierce inf. That is EXACTLY how to do it and once you master canceling the flight it is guaranteed to infinite. Any questions ask me. -Red Spiral Posted by Sepehr on 07:14:2001 02:07 AM: quote: Originally posted by Red Spiral You guys are making it WAYYY too hard on yourself plus your hands. The real way to do the japanese iron-man inf. setup is the following: c. lk, c.lp xx flight jab xx jab u. fierce, land, normal jump u/f, lk, lp, lk, u/f fierce inf. That is EXACTLY how to do it and once you master canceling the flight it is guaranteed to infinite. Any questions ask me. -Red Spiral how many times we i have seen you post that setup that does not work on other posts. this setup does not work because you might be able to land the lp, uHP after the flight mode but you do not have time to cancel it and do the infinity at the same time. You really should stop confusing people with something that is not true. the only ways are: C.lk, C.lp, superjump lp, dash lp, uhp, ... launch, df hp, dash df, lp, uHP(you can add different buttons into this one depending on what you like for example dash df, lk, lk, uHP) or you can do a superjumping hp instead of df HP. Posted by Red Spiral on 07:14:2001 02:35 AM: quote: Originally posted by Sepehr how many times we i have seen you post that setup that does not work on other posts. this setup does not work because you might be able to land the lp, uHP after the flight mode but you do not have time to cancel it and do the infinity at the same time. You really should stop confusing people with something that is not true. the only ways are: C.lk, C.lp, superjump lp, dash lp, uhp, ... launch, df hp, dash df, lp, uHP(you can add different buttons into this one depending on what you like for example dash df, lk, lk, uHP) or you can do a superjumping hp instead of df HP. OMG you have never done this. its c. lp xx into flight THEN jab xx out of flight THEN jab, up fierce. don't believe me? look closely at the videos. and ASK white on how he did it. and of course you can launch then infinite. the JAPANESE setup is shown as above. you notice in the videos you dont see any superjump blue stuff when iron-man starts this up. you will notice the fire under iron-mans boots INDICATING he is in flight mode. Wait till B5 and ASK the japanese. I will bet you 500 bucks that i am right. BECAUSE I'VE DONE THIS. next time examine your information BEFORE you instigate. Posted by Sepehr on 07:14:2001 02:48 AM: quote: Originally posted by Red Spiral OMG you have never done this. its c. lp xx into flight THEN jab xx out of flight THEN jab, up fierce. don't believe me? look closely at the videos. and ASK white on how he did it. and of course you can launch then infinite. the JAPANESE setup is shown as above. you notice in the videos you dont see any superjump blue stuff when iron-man starts this up. you will notice the fire under iron-mans boots INDICATING he is in flight mode. Wait till B5 and ASK the japanese. I will bet you 500 bucks that i am right. BECAUSE I'VE DONE THIS. next time examine your information BEFORE you instigate. YOu are on. 500 bucks right. Here is what white himself said: quote: Originally posted by white OK, I will give the details of this ranking. Ironman: He is god of infinite. Maybe we Japanese know more setups for infinite. The end of infinite, he connect proton cannon for 90-100%. the setups #1 C.LK> C.MP> SJ.(LP> air dash LP> upper HP)> NJ.(LP> MP> MK> uHP) *10> S.HP> ProtonCannon #2 call assist(Psylock, CapCom or Cyclops)> NJ.(LK> MP> MK> uHP) >NJ.......> S.HP> PC #3 Cyc-antiair hit> SJ.(HP> air dash LP> uHP)> NJ.....> S.HP> PC #4 J.uHP> (guard break)NJ......> S.HP> PC These setups is basic parts. #1 is most usefull. #2, If the opponent is crouching, the infinite start from J.LK which can hit crouching motion then connect to antiair assist and kill. #3 is quite difficult, but this combo is important for him. #4 is guard break combo. When kill the opponent with those infinite he gets a chance to kill the next character. Whether guard or hit, he can go into infinite combo. His knee(J.down HK) is a trick move. Super jump then over the opponent, knee cancel air dash and calling assist can confuse and if Cyc or Psylock antiair assist hit, He can go infinite. Smart bomb is one of the greatest check moves in this game. Bombs and J.HP make him tight character indeed. His various move and deadly combos let him be a top character. Posted by Red Spiral on 07:14:2001 03:10 AM: quote: Originally posted by Sepehr YOu are on. 500 bucks right. Here is what white himself said: There are LOTS of ways he's done it. in the VIDEO he did it that way. there is not only ONE way of doing it. ever think about why in the video the sj. blue shit doesnt come out? yeah my way DOES work its not impossible just because you listen to everyone else. just try it, if youre fast enough. if youre saying ITS IMPOSSIBLE to do then youre wrong. you dont have to do everyone elses combo and say that new ones are impossible. no one thought there was a ryu or jill infinite but they found out a new one. Posted by mr_d on 07:14:2001 03:40 AM: quote: Originally posted by Red Spiral you will notice the fire under iron-mans boots INDICATING he is in flight mode. Hey I'm not joining any side or anything. But isn't that fire an indication of an airdash. I don't really pay attention to those things. But that's what doom's airdash is. Hey if I'm wrong i'm sorry. I just don't pay attention to those things. Posted by Nate X Grey on 07:14:2001 01:03 PM: Not wanting to just jump in on this shit... but if you guys think about the recent "Unfly Mode" guide on SRK, that flight setup actually becomes possible. Not sure since I've never tried it, but in theory, it should work if you can get Ironman into Unfly Mode. Posted by Sepehr on 07:14:2001 01:33 PM: quote: Originally posted by Nate X Grey Not wanting to just jump in on this shit... but if you guys think about the recent "Unfly Mode" guide on SRK, that flight setup actually becomes possible. Not sure since I've never tried it, but in theory, it should work if you can get Ironman into Unfly Mode. i doubt that. But if it was possible, is not there a limit for it. Posted by mr_d on 07:14:2001 04:13 PM: Wait now I'm confused about what white said. How do you connect PC at the end of the infinite. Posted by Sepehr on 07:14:2001 04:23 PM: quote: Originally posted by mr_d Wait now I'm confused about what white said. How do you connect PC at the end of the infinite. C.lk, C.lp, superjump lp, dash lp, uHP, land, jump lp,lp,lk,uHP * 10, S.hp, Proton Canon Posted by GeekBoy on 07:14:2001 04:38 PM: So you can cancel a flight with an air dash? Posted by mr_d on 07:14:2001 04:43 PM: So you can connect a PC from a s.hp??? I didn't know that.... Posted by MeTaL_MaGnUs on 07:14:2001 07:56 PM: quote: Originally posted by Sepehr how many times we i have seen you post that setup that does not work on other posts. this setup does not work because you might be able to land the lp, uHP after the flight mode but you do not have time to cancel it and do the infinity at the same time. You really should stop confusing people with something that is not true. the only ways are: C.lk, C.lp, superjump lp, dash lp, uhp, ... launch, df hp, dash df, lp, uHP(you can add different buttons into this one depending on what you like for example dash df, lk, lk, uHP) or you can do a superjumping hp instead of df HP. Posted by MeTaL_MaGnUs on 07:14:2001 08:05 PM: Man hold up. I swear I see air dashes and super jump cancels in that combo. That is the one I want to perfect because of how pretty it is, yeah there's other ways but, I don't want to use assists or anything. I have no problem setting up the infinite no other way except this one. AND now that you all point it out to me, THERE'S NO SHORT CUT. P.S. Yes you super jump. P.P.S Yes you air dash. Who disagrees? Posted by n817azn on 07:14:2001 09:41 PM: quote: Originally posted by mr_d So you can connect a PC from a s.hp??? I didn't know that.... hey mr_d i have written a complete thread on xactly how to do this and the easiest way here, if you wanta check it out--------->http://www.shoryuken.com/forums/sho...?threadid=29913 n8 Posted by MeTaL_MaGnUs on 07:14:2001 11:16 PM: I'll check that out. Posted by Sepehr on 07:15:2001 12:54 AM: quote: Originally posted by MeTaL_MaGnUs Man hold up. I swear I see air dashes and super jump cancels in that combo. That is the one I want to perfect because of how pretty it is, yeah there's other ways but, I don't want to use assists or anything. I have no problem setting up the infinite no other way except this one. AND now that you all point it out to me, THERE'S NO SHORT CUT. P.S. Yes you super jump. P.P.S Yes you air dash. Who disagrees? the setup is C.lk, C.lp, superjumping lp, dash lp, uHP, land,.... There is no shortcut but there are easy ways to learn this combo. The way i learned it was that i listen to Ironman during the combo good and when he says Ha for the second c.lp i do the superjumping. That was at the begining. Now it comes automatically. Posted by JsTyLe on 07:15:2001 02:06 AM: yeah.. i thought that shit was hella hard when I first tried it after seeing it in the vids, but once you just pratice c.lk c.lp superjump lp over and over again it becomes easy as hell.. just work on it piece by piece and put it all together .. ull be suprised how easy it gets Posted by Nate X Grey on 07:15:2001 01:04 PM: quote: Originally posted by Sepehr i doubt that. But if it was possible, is not there a limit for it. It seems pretty possible, considering the fact that White actually starts his triangle jumps with sj and not normal jump. Maybe he already took note that he was in unfly mode at that time and tried the fly setup instead. All he needs is to fly once, lp XX unfly, lp, u+hp, land, rejump(unfly mode ends) and start the infinite. Sounds really possible. Just go read that SRK article on unflying. But the standard setup that is still the c.mp XX sj one. I'm just saying that the flying one isn't impossible. Posted by MeTaL_MaGnUs on 07:16:2001 12:09 AM: I don't understand the benefits that come from unfly mode. Posted by Sepehr on 07:16:2001 04:36 PM: quote: Originally posted by Nate X Grey It seems pretty possible, considering the fact that White actually starts his triangle jumps with sj and not normal jump. Maybe he already took note that he was in unfly mode at that time and tried the fly setup instead. All he needs is to fly once, lp XX unfly, lp, u+hp, land, rejump(unfly mode ends) and start the infinite. Sounds really possible. Just go read that SRK article on unflying. But the standard setup that is still the c.mp XX sj one. I'm just saying that the flying one isn't impossible. you might be right. But C.lk, C.lp, superjumping, ... sounds much easier. The setups in the videos according to white hisself are the same way that i mentioned not using the unfly mode. About the superjumping part then dashing Df with lks, That is just a technique if the person is crouching. You do the same thing with magneto, you superjump, you dash dF, then you press hk and combo from there. White did the same thing but instead he pulled the infinity move after it. Posted by MeTaL_MaGnUs on 07:20:2001 03:52 AM: I just want to find an easy way to superjump after c.mp. That's all To me that's the on;y difficult part. Posted by MeTaL_MaGnUs on 07:20:2001 03:53 AM: I just want to find an easy way to superjump after c.mp. That's all To me that's the only difficult part. All times are GMT. The time now is 11:48 PM. Show all 55 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.